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    Beginning Unity Editor Scripting - Create and Publish Your Game Tools

    27-07-2021, 15:05 | Category: Ebook | Views: 39 |


    Beginning Unity Editor Scripting - Create and Publish Your Game Tools
    pdf, epub | 20.22 MB | English | Isbn:‎ B099Z74FC6 | Author: Benny Kok | Year: 2021


    Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. his book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component's editor and creating custom editors and windows with  IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you'll get more context on how editor scripting is used in published assets.

    You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. 

    What You Will Learn

    Get started with Editor scripting in Unity
    Work with advanced editor topics such as custom EditorWindows and EditorTool
    Structure your C# code with namespaces and asmdef
    Use IMGUI and UI Toolkit for creating editor GUIs
    Master packaging and selling your own editor tools
    Set up a better workflow for asset publishing, maintenance, and iterative updates

    Who This Book Is Foreaders who want to learn about editor scripting to improve their game-development process and create tools for themselves. Moderate experience with C# and a fundamental knowledge of Unity is expected.

    Category:Mobile Device Programming, Microsoft Programming, Computer Games Programming



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